The Dysolve platform uses computing technology to identify the unique inefficiencies in a student’s linguistic system and ...
They divided the children at risk for dyslexia into four groups. One group would play the action video game “Space Invaders Extreme 2” for 45 minutes, four times per week for the next 1.5 months.
A recent article in EdWeek was headlined, "What Educators Need to Know About Dyslexia—and Why It's Not Something to 'Fix.'" As an inventor of autonomous AI, I explain below why technological ...