RAEV: Kingdom on the Distant Shores pushes the boundaries of city-building—it’s a Kingdom builder, allowing you to build not just one city but many as you construct your kingdom. Every ...
From what I’ve played so far, the greatest achievement of Metropolis 1998, aside from its absolutely gorgeous retro visuals, is how it combines both macro and microcosmic city-builder mechanics.
These sections punctuate and break up the city-building game core of Endzone 2, and make you feel like you’re surviving on the ground, rather than directing everything from a distance.